![]() ![]() While threats like Rapidash and Gastly despise Weepinbell's status, it can't threaten them otherwise, so it's reliant on its team to get past these threats. It must be wary of using Wrap recklessly, as it can let opposing players burn sleep turns with little risk. Weepinbell's most potent tool is Sleep Powder, so it's often best that players try to get Weepinbell on the field as quickly as possible to get an early lead. Nidoqueen is another problematic matchup, but it can be checked by Machamp and Porygon. Pinsir can 2HKO Weepinbell with its powerful Slash, so Fire-types and Fearow make good teammates to help Weepinbell handle it. Gastly and Abra also give Weepinbell a good deal of trouble, so Drowzee is useful for its ability to check them. In return, Weepinbell can status Porygon, which otherwise would stonewall Omanyte. ![]() Weepinbell has horrible matchups against Fire-types and Fearow, so Omanyte is an essential partner for its ability to switch into them. Razor Leaf also 2HKOes other Grass-weak targets, like Seaking. Razor Leaf is Weepinbell's primary STAB attack and notably lets it OHKO Staryu, Graveler, and Omanyte, as well as the rarer Slowpoke and Poliwag. Stun Spore and Wrap form a potent combination if Weepinbell can remain unparalyzed. Wrap lets Weepinbell pivot around and wear down slower threats, such as Porygon, Drowzee, and paralyzed foes. Sleep Powder and Stun Spore let Weepinbell spread sleep and paralysis. Despite the fact that Weepinbell is almost impossible to reliably check without taking status, it offers little else, so other status spreaders should be considered before it. While Vileplume is even less offensively threatening than Weepinbell, its enormous bulk lets it spread status more effectively. Drowzee may be slower, but its Thunder Wave is more reliable and its Psychic typing grants it both a better offensive and defensive presence. Weepinbell also has heavy competition from other status spreaders. To make matters worse, while its Razor Leaf destroys threats weak to it, it doesn't do enough damage to save it against neutral targets like Nidoqueen, and it struggles to deal notable damage to Grass-resistant Pokemon like Rapidash, Pinsir, Gastly, and Fearow. Its poor Speed adds to its woes, usually leaving it outsped and forced to take a hit before doing anything. Its awful Fire, Flying, Psychic, and Ice weaknesses mean it gets demolished by common threats like Rapidash, Arcanine, Fearow, Gastly, and Nidoqueen. While it can eke out some defensive utility using its Water and Electric resistances against Seaking and some Staryu sets, Weepinbell is a huge defensive liability owing to its bad bulk and typing. However, besides these useful applications, Weepinbell has few other positives to it. While its Speed is poor, it still outpaces notable foes like Drowzee, Porygon, Omanyte, and Graveler the latter two are OHKOed by Weepinbell's Razor Leaf. Its ability to spread paralysis also pairs nicely with Wrap. Senile are you one of the pokemon game makers? like the official stuff not pokemmo.Thanks to its access to the "Double Powder" combination, Weepinbell threatens the entire tier with reliable enough status. I see no reason to remove one of the best ways to cripple speedy electric types, or nerf things like Breloom which aren't broken to begin with.Īlso, there's no reason to nerf Butterfree this hard, it'll get walled super hardcore by grass types with the Sleep Powder/Stun Spore nerf. With all of that being said, this is still a terrible idea which really isn't needed. Oh, and adding this change would require other future gen additions, such as making Volt Absorb absorb Twave, because they're already immune to it, might as well get the gen 4+ healing as well. You didn't even mention the other type changes, such as Ghost types being immune to trapping from things like Shadow Tag, Arena Trap and Mean Look/Spider Web, or the Freeze change. Grass types aren't just immune to Sleep Powder/Spore, but any Spore/Powder move, meaning Stun Spore, PoisonPowder, etc.Īlso, you mentioned Twave hitting electric types, but made no mention of the other paralysis moves (cough, Glare) and how they also fail to paralyze Electric types in 6th gen.Īlso, you never mentioned the buff to status moves in 6th gen Sleep got rebuffed from the nerf in gen 5, WoW got an accuracy buff to 85, and Toxic is now 100% accurate when used by a poison type. It's not "Same type status moves", because status moves aren't a type. I'd like to point out, (besides the fact this is a terrible idea), that your description of the 6th gen mechanics isn't right. WoW + Toxic/PoisonPowder doesnt hit fire/poison types ![]()
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